It is not as easy to say that you are conscious of something. For example, let's drink water. Perhaps in this sentence, most of them will go over the intermediate process and drink along the water in the cup. But in order to execute one action of drinking water, numerous actions must be connected. You need to reach out to the cup, grab a cup, go to the water purifier, follow the water, move your arms, put the cup in your mouth, and drink it. One behavior of drinking water includes these diverse behaviors. It's not just drinking water. In fact, all actions. The same is true of walking. You have to stretch your left and right foot to the beat in order.
If a game should take something action, how do you accept it if you have to do this complex mechanism? Perhaps you may think it's fun at first, but after a while, it's complicated, and most of them are likely to fall into the pool. In fact, there was no game that did this challenge, and most of the results were not very good. However, I was able to meet this game at the Busan Indie Connect Festival 2022 (hereinafter 2022). 'Loter: Test Subject' is the main character.
'Lauder' is a game that uses reload and reloads as the core of the game. In general, reloading in shooting games is ridiculously easy. You can press the reload key, such as R or F. Then remove the magazine from the gun and take out the magazine from the arms and reload it. But 'leader' is different. As mentioned earlier, 'Lauder' is because the act of reloading is the alpha and omega of the game. Therefore, the game is designed to connect a lot of actions to the action of reloading.
Of course, it's not just a game that's just reloading. So where can it be an action game? Naturally, you have to use the gun to knock down the coming enemy. Fortunately, it's simple to aim and shoot a gun. Although it is a in-game setting, the legendary agent's ability is uploaded, so it's as frustrating as the shooting skills to aim and shoot. If you just shoot roughly, you can fly on your torso and shoot and shoot.
Perhaps at this point, that question. I had such a good ability, but why is it ridiculously complicated? Unfortunately, an error occurred during uploads, and the way to reload with the gun was not learned. After all, the player's actions can be said to be a legendary agent that unconsciously acts unconsciously and reloads.
That's why it's easy to think about it, but 'leader' is never a long way. First of all, it doesn't tell you how many bullets are now on the magazine. If you put a number or shoot five or six shots, you need to replace it with another magazine. The problem is that it is not as easy as it sounds. It is virtually impossible for enemies to keep their guns calmly, and they are virtually impossible.
This is not only this. Occasionally, a bullet (JAM) phenomenon may occur on the slide, but the gun cannot be fired unless the casing is removed. The problem is that the player must check all these problems directly. You can check the total condition at the bottom right, but if you go inadvertently, you can replace the amon magazine, even though the bullets are generous, but you can use the bullets. The same is true for the combination of magazine. Occasionally, I thought it was loaded properly, but it turns out that it is not possible to load properly due to the combination of magazine.
Responding to all these problems depends on the player's ability. If you don't suddenly shoot a bullet, you can see the bullet and the bullet is a bullet or the bullet, and if you have a bullet, you quickly pulled the slide and reloaded the bullets. If not, you should tap the magazine so that it can be loaded properly. As the gap of the moment takes life, it can be performed as well as Johnwick, but it is not loaded properly until you get used to it.
You may have to play such a complicated game, but 'Lauder' is a game that is worth it. Whatever the sum of the sum is right, does it not give extreme pleasure? The same is true of 'Lauder'. The pleasure of a series of actions that reload magazines in extreme situations, and the pleasure of solving the sudden problems and getting out of the crisis as well as the action game. If anyone is impressed by Johnwick, he wants to try it. You can see how great Johnwick was, who had not used a single bullet in vain and responded to all problems.
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