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Water, everywhere water! Black water! Suddenly, semi-conceivable women immerse in robes from the dark floods. Panically we look around. A door, a way out. We race through close corridors, tightly followed by the scary figures. The next door bangs us in front of the nose. A vision of suffering and death shakes us. We can clearly think again.
Black water runs along the wooden floorboards and on them a woman with a flower in the hair is tripping. We shake at the heavy iron door and finally she goes up. A box is standing in front of us. With a Rumm, she bursts, the water clings to us and a shape shape rests.
These are the first minutes of Project Zero: priestess of black water and they leave a rousing horror adventure - actually.
Table of contents
- Page 1Project Zero: priestess of black water in the test, page 1
- 1.1Japan remains Japan
- 1.2Story: top or flop?
- 1.3grusion mood Light
- Page 2Project Zero: Priestess of black water in the test, page 2
- 2.1Film, Made in Germany
- 2.2Schifted potential
- 2.3Bey the time
- 2.4Japano horror fun for everyone?
- 2.5Note: the PC version 3rd page 3 picture gallery for Project Zero: priestess of black water in the test -...
1. Open
Japan stays Japan
Yuri takes the most space among the three protagonists. After a tragic accident, it has developed the ability to see spirits from the past. This gift is also called shadow perception Source: PC Games in Project Zero: Priestess of the Black Water, the fifth part of the series, which originally appeared for the flopped Wii u, we experience a Japanese-horror story from the point of view of three protagonists: Yuri, Miu and Ren. We will be reminded of second one that the game comes from Japan. So the female figures wear short clothes and usually have a large boom. By unlockable outfits, they are either even tightened. No bang, you do not need prior knowledge from other parts and will be introduced step by step into the world.
All three characters are played by us during the adventure, but Yuri is a bit more in the foreground than the others. After Yuri lost her parents at a car accident, she began to see ghosts and visions from the past.
On one day she suddenly disappeared, the detective Hisoka Kurosawa received the task of finding Yuri. Hisoka found the young woman in front of the abyss of a cliff, where Yuri wanted to take her life. Hisoka reacted lightning fast and saved her life.
Since then, Yuri lives at the detective, which incidentally operates an antique business. Comic combo. The scene of history is the mountain Hikami. He was a popular tourism hotspot until a landslide destroyed everything. After placing several workers like ghost hand, the work broke off and ban the entry. The place has always been closely rooted with death and so people are now coming to the mountain to finish their own life.
Who knows something known: In fact, the game world relies on a real place, the forest Aokigahara, commonly known as a suicide forest. Gruesome!
Story: Top or Flop?
A woman emers from a box full of black water. Such bizarre scenes are always available in Project Zero. Creepy but they are not really. Source: PC Games Playing through history takes about ten hours, a bonus chapter also contained a further 30 minutes. Although we have always looked quite detailed during the test to miss nothing.
Our adventure is told in episodes, which best settle with levels. They are relatively linear, but offer something freedom to explore.
The story around the mountain and his secrets is very much talk about snippets and books we find in the world. Thus, after and after an ever more complete picture forms.
The talks offer English and either Japanese setting. The synchro has succeeded. Almost the whole story is also provided with German subtitles, only if the ghosts make something in front of themselves, sometimes they lack.
Carmade Light
An old map shows us a rough overview of the mountain Hikami. She still comes from time when the mountain was used as a tourist attraction. Source: PC Games
Unfortunately, scary mood did not really occur in the test. The Jumpscares are often strange and otherwise gives us the game never feeling to be in real danger. If tension occurs for a brief moment, the game will resolve them immediately.
Furthermore, the game with the style of clothing of the protagonists itself sabotes itself. It is simply not credible that the persons come back in much to short clothes and without provisions to such a dangerous place, only to the xth time the knees Check out.
The middle part of the game looks through the annoying search of certain places and things on the map sometimes more like employment therapy. Frust then occurs when the game gives us little to little assistance and we have to run every single room. Towards the end, however, the story takes up clearly again.
Continue on page 2!
See all 7 pictures in the gallery
An old map shows us a rough overview of the mountain Hikami. She still comes from time when the mountain was used as a tourist attraction. [Source: PC Games]
From Marc Schmidt author & Lukas Schmid Editorial manager 28.10.2021 at 18:00
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1 2 3 Project Zero: Priestess of black water in the test, page 1Project Zero: Priestess of black water in the test, page 2 picture gallery for Project Zero: priestess of black water in the test - when ordered horror at Wish
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